﻿// Copyright 2016 Google Inc. All rights reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
//     http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.

using UnityEngine;

namespace GVR.Utils {
  /// <summary>
  ///  This component plays or stops an audiosource and/or a particle system together.
  /// </summary>
  public class EffectPlayer : MonoBehaviour {
    public GvrAudioSource Audio;
    public ParticleSystem Particle;

    public void Play() {
      if (Audio != null) {
        if (Audio.isPlaying) {
          Audio.Stop();
        }
        Audio.Play();
      }
      if (Particle != null) {
        if (Particle.isPlaying) {
          Particle.Stop();
        }
        Particle.Play();
      }
    }

    public void Stop() {
      if (Audio != null) {
        Audio.Stop();
      }
      if (Particle != null) {
        Particle.Stop();
      }
    }
  }
}
